;---------------------------------------------------------------------------
;超即死
[Statedef 1000044]
type = U
movetype = U
physics = N
ctrl = 0


[State 1000044,保險]
type = Selfstate
trigger1 = name = "Sitting Donald"
value = 120
ignorehitpause = 1

[State 1000044, explod消除]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 1000044,無敵]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 1000044,即死]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1

[State 1000044, ChangeState]
type = ChangeState
trigger1 = hitpausetime < 2
value = 1000043
ignorehitpause = 1

[state 1000044, 時止無視]
type = pause
triggerall = name != "Natsume_Rin-OPT-Patch"
trigger1 = !ishelper
time = 0
movetime = 0
ignorehitpause = 1

[state 1000044, 時止無視];7
type = superpause
triggerall = name != "Natsume_Rin-OPT-Patch"
trigger1 = !ishelper
anim = -1
time = 0
movetime = 0
darken = 0
ignorehitpause = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 1000044,超即死null]
type = Null
trigger1 = 1
ignorehitpause = 1

[State ]
type = DisplayToClipBoard
trigger1 = Enemy,Const(size.head.pos.y) > 262144
trigger1 = Alive
text = "%.*d%n%d"
params = 0, 0, Enemy,const(size.head.pos.y)+47994
ignorehitpause = 1

[State ]
type = ClearClipboard
trigger1 = !Alive
ignorehitpause = 1

[State 1000044, State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,515000,ifelse(hitpausetime<2,515000,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[State 1000044, State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,515000,ifelse(hitpausetime<2,515000,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[State 1000044, State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,515000,ifelse(hitpausetime<2,515000,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[State 1000044, State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,515000,ifelse(hitpausetime<2,515000,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

;---------------------------------------------------------------------------
;Normal化+ID改寫
[statedef 1000045]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[state ]
type = selfstate
trigger1 = !ishelper && name = "Sitting Donald"
trigger2 = ishelper && root,name = "Sitting Donald"
value = 120
ignorehitpause=1

[state ]
type = changestate
trigger1 = !ishelper && name != "Sitting Donald"
value = ifelse(hitpausetime>3,1000044,1000043)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = !hitpausetime
value = prevstateno
ignorehitpause = 1

[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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[state 6684];helperID改寫
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%n"
params=0,0
persistent=0
ignorehitpause=1

[state 6685]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%n"
params=(-777777777&255),0;改為這裡的數字
persistent=0
ignorehitpause=1

[state 6686]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=((-777777777&65280)/256),0
persistent=0
ignorehitpause=1

[state 6687]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=((-777777777&16711680)/65536),0
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ignorehitpause=1

[state 6688]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(((-777777777&-16777216)/16777216)&255),0
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[state ];1byte 6689
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(root,id&255),0
persistent=0
ignorehitpause=1

[state ];2byte 6690
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(root,id&65280)/256,0
persistent=0
ignorehitpause=1

[state ];3byte 6691
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(root,id&16711680)/65536,0
persistent=0
ignorehitpause=1

[state 6692]
type = null
trigger1 = 1

[state 6693]
type = null
trigger1 = 1

[state 6694]
type = null
trigger1 = 1

[state 6695]
type = null
trigger1 = 1

[state 6696]
type = null
trigger1 = 1

[state 6697]
type = null
trigger1 = 1

[state 6698]
type = null
trigger1 = 1

[state 6699]
type = null
trigger1 = 1

[state 6700]
type = null
trigger1 = 1

[state 6701]
type = null
trigger1 = !life;normal化
persistent = 2
ignorehitpause = 1

[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state 6704]
type = null
trigger1 = 1

;變量清0
[State ]
type = VarRangeSet
trigger1 = ishelper(-777777777)
value = 0
ignorehitpause = 1
[State ]
type = VarRangeSet
trigger1 = ishelper(-777777777)
fvalue = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysvar(0) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysvar(1) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysvar(2) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysvar(3) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysvar(4) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysfvar(0) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysfvar(1) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysfvar(2) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysfvar(3) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777777)
sysfvar(4) = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = ishelper(-777777777)
value = 515000
ignorehitpause = 1

;---------------------------------------------------------------------------
;Normal化
[statedef 1000046]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[state ]
type = selfstate
trigger1 = !ishelper && name = "Sitting Donald"
trigger2 = ishelper && root,name = "Sitting Donald"
value = 120
ignorehitpause=1

[state ]
type = changestate
trigger1 = !ishelper && name != "Sitting Donald"
value = ifelse(hitpausetime>3,1000044,1000043)
ignorehitpause=1

[State ]
type = ChangeState
trigger1 = hitpausetime < 2
value = 515000
ignorehitpause = 1

[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state 6684];helperID改寫
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%n"
params=0,0
persistent=0
ignorehitpause=1

[state 6685]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%n"
params=(-777777790&255),0;改為這裡的數字
persistent=0
ignorehitpause=1

[state 6686]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=((-777777790&65280)/256),0
persistent=0
ignorehitpause=1

[state 6687]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=((-777777790&16711680)/65536),0
persistent=0
ignorehitpause=1

[state 6688]
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(((-777777790&-16777216)/16777216)&255),0
persistent=0
ignorehitpause=1

[state ];1byte 6689
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(root,id&255),0
persistent=0
ignorehitpause=1

[state ];2byte 6690
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(root,id&65280)/256,0
persistent=0
ignorehitpause=1

[state ];3byte 6691
type=DisplayToClipboard
trigger1=1
text="%.*d%.s%%.s%%.s%%.s%%hn"
params=(root,id&16711680)/65536,0
persistent=0
ignorehitpause=1

[state 6692]
type = null
trigger1 = 1

[state 6693]
type = null
trigger1 = 1

[state 6694]
type = null
trigger1 = 1

[state 6695]
type = null
trigger1 = 1

[state 6696]
type = null
trigger1 = 1

[state 6697]
type = null
trigger1 = 1

[state 6698]
type = null
trigger1 = 1

[state 6699]
type = null
trigger1 = 1

[state 6700]
type = null
trigger1 = 1

[state 6701]
type = null
trigger1 = !life;normal化
persistent = 2
ignorehitpause = 1

[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state 6704]
type = null
trigger1 = 1

;變量清0
[State ]
type = VarRangeSet
trigger1 = ishelper(-777777790)
value = 0
ignorehitpause = 1
[State ]
type = VarRangeSet
trigger1 = ishelper(-777777790)
fvalue = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysvar(0) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysvar(1) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysvar(2) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysvar(3) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysvar(4) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysfvar(0) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysfvar(1) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysfvar(2) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysfvar(3) = 0
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = ishelper(-777777790)
sysfvar(4) = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = ishelper(-777777790)
value = 515100
ignorehitpause = 1

;---------------------------------------------------------------------------
;PalNo弄
[Statedef 1000047]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[state PalUp];3
type=Null
trigger1=1
[state PalUp];3
type=Null
trigger1=1
[state PalUp];3
type=Null
trigger1=1
[state PalUp];4
type=Null
trigger1=1
[state PalUp];5
type=Null
trigger1=1
[state PalUp];6
type=Null
trigger1=1
[state PalUp];7
type=Null
trigger1=1
[state PalUp];8
type=Null
trigger1=1
[state PalUp];9
type=Null
trigger1=1
[state PalUp];10
type=Null
trigger1=1
[state PalUp];11
type=Null
trigger1=1
[state PalUp];12
type=Null
trigger1=1
[state PalUp];13
type=Null
trigger1=1
[state PalUp];14
type=Null
trigger1=1
[state PalUp];15
type=Null
trigger1=1
[state PalUp];16
type=Null
trigger1=1
[state PalUp];17
type=Null
trigger1=1
[state PalUp];18
type=Null
trigger1=1
[state PalUp];19
type=Null
trigger1=1
[state PalUp];20
type=Null
trigger1=1
[state PalUp];21
type=Null
trigger1=1
[state PalUp];22
type=Null
trigger1=1
[state PalUp];23
type=Null
trigger1=1
[state PalUp];24
type=Null
trigger1=1
[state PalUp];25
type=Null
trigger1=1
[state PalUp];26
type=Null
trigger1=1
[state PalUp];27
type=Null
trigger1=1
[state PalUp];28
type=Null
trigger1=1
[state PalUp];29
type=Null
trigger1=1
[state PalUp];30
type=Null
trigger1=1
[state PalUp];31
type=Null
trigger1=1
[state PalUp];32
type=Null
trigger1=1
[state PalUp];33
type=Null
trigger1=1
[state PalUp];34
type=Null
trigger1=1
[state PalUp];35
type=Null
trigger1=1
[state PalUp];36
type=Null
trigger1=1
[state PalUp];37
type=Null
trigger1=1
[state PalUp];38
type=Null
trigger1=1
[state PalUp];39
type=Null
trigger1=1
[state PalUp];40
type=Null
trigger1=1
[state PalUp];41
type=Null
trigger1=1
[state PalUp];42
type=Null
trigger1=1
[state PalUp];43
type=Null
trigger1=1
[state PalUp];44
type=Null
trigger1=1
[state PalUp];45
type=Null
trigger1=1
[state PalUp];46
type=Null
trigger1=1
[state PalUp];47
type=Null
trigger1=1
[state PalUp];48
type=Null
trigger1=1
[state PalUp];49
type=Null
trigger1=1
[state PalUp];50
type=Null
trigger1=1
[state PalUp];51
type=Null
trigger1=1
[state PalUp];52
type=Null
trigger1=1
[state PalUp];53
type=Null
trigger1=1
[state PalUp];54
type=Null
trigger1=1
[state PalUp];55
type=Null
trigger1=1
[state PalUp];56
type=Null
trigger1=1
[state PalUp];57
type=Null
trigger1=1
[state PalUp];58
type=Null
trigger1=1
[state PalUp];59
type=Null
trigger1=1
[state PalUp];60
type=Null
trigger1=1
[state PalUp];61
type=Null
trigger1=1
[state PalUp];62
type=Null
trigger1=1
[state PalUp];63
type=Null
trigger1=1
[state PalUp];64
type=Null
trigger1=1
[state PalUp];65
type=Null
trigger1=1
[state PalUp];66
type=Null
trigger1=1
[state PalUp];67
type=Null
trigger1=1
[state PalUp];68
type=Null
trigger1=1
[state PalUp];69
type=Null
trigger1=1
[state PalUp];70
type=Null
trigger1=1
[state PalUp];71
type=Null
trigger1=1
[state PalUp];72
type=Null
trigger1=1
[state PalUp];73
type=Null
trigger1=1
[state PalUp];74
type=Null
trigger1=1
[state PalUp];75
type=Null
trigger1=1
[state PalUp];76
type=Null
trigger1=1
[state PalUp];77
type=Null
trigger1=1
[state PalUp];78
type=Null
trigger1=1
[state PalUp];79
type=Null
trigger1=1
[state PalUp];80
type=Null
trigger1=1
[state PalUp];81
type=Null
trigger1=1
[state PalUp];82
type=Null
trigger1=1
[state PalUp];83
type=Null
trigger1=1
[state PalUp];84
type=Null
trigger1=1
[state PalUp];85
type=Null
trigger1=1
[state PalUp];86
type=Null
trigger1=1
[state PalUp];87
type=Null
trigger1=1
[state PalUp];88
type=Null
trigger1=1
[state PalUp];89
type=Null
trigger1=1
[state PalUp];90
type=Null
trigger1=1
[state PalUp];91
type=Null
trigger1=1
[state PalUp];92
type=Null
trigger1=1
[state PalUp];93
type=Null
trigger1=1
[state PalUp];94
type=Null
trigger1=1
[state PalUp];95
type=Null
trigger1=1
[state PalUp];96
type=Null
trigger1=1
[state PalUp];97
type=Null
trigger1=1
[state PalUp];98
type=Null
trigger1=1
[state PalUp];99
type=Null
trigger1=1
[state PalUp];100
type=Null
trigger1=1
[state PalUp];101
type=Null
trigger1=1
[state PalUp];102
type=Null
trigger1=1
[state PalUp];103
type=Null
trigger1=1
[state PalUp];104
type=Null
trigger1=1
[state PalUp];105
type=Null
trigger1=1
[state PalUp];106
type=Null
trigger1=1
[state PalUp];107
type=Null
trigger1=1
[state PalUp];108
type=Null
trigger1=1
[state PalUp];109
type=Null
trigger1=1
[state PalUp];110
type=Null
trigger1=1
[state PalUp];111
type=Null
trigger1=1
[state PalUp];112
type=Null
trigger1=1
[state PalUp];113
type=Null
trigger1=1
[state PalUp];114
type=Null
trigger1=1
[state PalUp];115
type=Null
trigger1=1
[state PalUp];116
type=Null
trigger1=1
[state PalUp];117
type=Null
trigger1=1
[state PalUp];118
type=Null
trigger1=1
[state PalUp];119
type=Null
trigger1=1
[state PalUp];120
type=Null
trigger1=1
[state PalUp];121
type=Null
trigger1=1
[state PalUp];122
type=Null
trigger1=1
[state PalUp];123
type=Null
trigger1=1
[state PalUp];124
type=Null
trigger1=1
[state PalUp];125
type=Null
trigger1=1
[state PalUp];126
type=Null
trigger1=1
[state PalUp];127
type=Null
trigger1=1
[state PalUp];128
type=Null
trigger1=1
[state PalUp];129
type=Null
trigger1=1
[state PalUp];130
type=Null
trigger1=1
[state PalUp];131
type=Null
trigger1=1
[state PalUp];132
type=Null
trigger1=1
[state PalUp];133
type=Null
trigger1=1
[state PalUp];134
type=Null
trigger1=1
[state PalUp];135
type=Null
trigger1=1
[state PalUp];136
type=Null
trigger1=1
[state PalUp];137
type=Null
trigger1=1
[state PalUp];138
type=Null
trigger1=1
[state PalUp];139
type=Null
trigger1=1
[state PalUp];140
type=Null
trigger1=1
[state PalUp];141
type=Null
trigger1=1
[state PalUp];142
type=Null
trigger1=1
[state PalUp];143
type=Null
trigger1=1
[state PalUp];144
type=Null
trigger1=1
[state PalUp];145
type=Null
trigger1=1
[state PalUp];146
type=Null
trigger1=1
[state PalUp];147
type=Null
trigger1=1
[state PalUp];148
type=Null
trigger1=1
[state PalUp];149
type=Null
trigger1=1
[state PalUp];150
type=Null
trigger1=1
[state PalUp];151
type=Null
trigger1=1
[state PalUp];152
type=Null
trigger1=1
[state PalUp];153
type=Null
trigger1=1
[state PalUp];154
type=Null
trigger1=1
[state PalUp];155
type=Null
trigger1=1
[state PalUp];156
type=Null
trigger1=1
[state PalUp];157
type=Null
trigger1=1
[state PalUp];158
type=Null
trigger1=1
[state PalUp];159
type=Null
trigger1=1
[state PalUp];160
type=Null
trigger1=1
[state PalUp];161
type=Null
trigger1=1
[state PalUp];162
type=Null
trigger1=1
[state PalUp];163
type=Null
trigger1=1
[state PalUp];164
type=Null
trigger1=1
[state PalUp];165
type=Null
trigger1=1
[state PalUp];166
type=Null
trigger1=1
[state PalUp];167
type=Null
trigger1=1
[state PalUp];168
type=Null
trigger1=1
[state PalUp];169
type=Null
trigger1=1
[state PalUp];170
type=Null
trigger1=1
[state PalUp];171
type=Null
trigger1=1
[state PalUp];172
type=Null
trigger1=1
[state PalUp];173
type=Null
trigger1=1
[state PalUp];174
type=Null
trigger1=1
[state PalUp];175
type=Null
trigger1=1
[state PalUp];176
type=Null
trigger1=1
[state PalUp];177
type=Null
trigger1=1
[state PalUp];178
type=Null
trigger1=1
[state PalUp];179
type=Null
trigger1=1
[state PalUp];180
type=Null
trigger1=1
[state PalUp];181
type=Null
trigger1=1
[state PalUp];182
type=Null
trigger1=1
[state PalUp];183
type=Null
trigger1=1
[state PalUp];184
type=Null
trigger1=1
[state PalUp];185
type=Null
trigger1=1
[state PalUp];186
type=Null
trigger1=1
[state PalUp];187
type=Null
trigger1=1
[state PalUp];188
type=Null
trigger1=1
[state PalUp];189
type=Null
trigger1=1
[state PalUp];190
type=Null
trigger1=1
[state PalUp];191
type=Null
trigger1=1
[state PalUp];192
type=Null
trigger1=1
[state PalUp];193
type=Null
trigger1=1
[state PalUp];194
type=Null
trigger1=1
[state PalUp];195
type=Null
trigger1=1
[state PalUp];196
type=Null
trigger1=1
[state PalUp];197
type=Null
trigger1=1
[state PalUp];198
type=Null
trigger1=1
[state PalUp];199
type=Null
trigger1=1
[state PalUp];200
type=Null
trigger1=1
[state PalUp];201
type=Null
trigger1=1
[state PalUp];202
type=Null
trigger1=1
[state PalUp];203
type=Null
trigger1=1
[state PalUp];204
type=Null
trigger1=1
[state PalUp];205
type=Null
trigger1=1
[state PalUp];206
type=Null
trigger1=1
[state PalUp];207
type=Null
trigger1=1
[state PalUp];208
type=Null
trigger1=1
[state PalUp];209
type=Null
trigger1=1
[state PalUp];210
type=Null
trigger1=1
[state PalUp];211
type=Null
trigger1=1
[state PalUp];212
type=Null
trigger1=1
[state PalUp];213
type=Null
trigger1=1
[state PalUp];214
type=Null
trigger1=1
[state PalUp];215
type=Null
trigger1=1
[state PalUp];216
type=Null
trigger1=1
[state PalUp];217
type=Null
trigger1=1
[state PalUp];218
type=Null
trigger1=1
[state PalUp];219
type=Null
trigger1=1
[state PalUp];220
type=Null
trigger1=1
[state PalUp];221
type=Null
trigger1=1
[state PalUp];222
type=Null
trigger1=1
[state PalUp];223
type=Null
trigger1=1
[state PalUp];224
type=Null
trigger1=1
[state PalUp];225
type=Null
trigger1=1
[state PalUp];226
type=Null
trigger1=1
[state PalUp];227
type=Null
trigger1=1
[state PalUp];228
type=Null
trigger1=1
[state PalUp];229
type=Null
trigger1=1
[state PalUp];230
type=Null
trigger1=1
[state PalUp];231
type=Null
trigger1=1
[state PalUp];232
type=Null
trigger1=1
[state PalUp];233
type=Null
trigger1=1
[state PalUp];234
type=Null
trigger1=1
[state PalUp];235
type=Null
trigger1=1
[state PalUp];236
type=Null
trigger1=1
[state PalUp];237
type=Null
trigger1=1
[state PalUp];238
type=Null
trigger1=1
[state PalUp];239
type=Null
trigger1=1
[state PalUp];240
type=Null
trigger1=1
[state PalUp];241
type=Null
trigger1=1
[state PalUp];242
type=Null
trigger1=1
[state PalUp];243
type=Null
trigger1=1
[state PalUp];244
type=Null
trigger1=1
[state PalUp];245
type=Null
trigger1=1
[state PalUp];246
type=Null
trigger1=1
[state PalUp];247
type=Null
trigger1=1
[state PalUp];248
type=Null
trigger1=1
[state PalUp];249
type=Null
trigger1=1
[state PalUp];250
type=Null
trigger1=1
[state PalUp];251
type=Null
trigger1=1
[state PalUp];252
type=Null
trigger1=1
[state PalUp];253
type=Null
trigger1=1
[state PalUp];254
type=Null
trigger1=1
[state PalUp];255
type=Null
trigger1=1
[state PalUp];256
type=Null
trigger1=1
[state PalUp];257
type=Null
trigger1=1
[state PalUp];258
type=Null
trigger1=1
[state PalUp];259
type=Null
trigger1=1
[state PalUp];260
type=Null
trigger1=1
[state PalUp];261
type=Null
trigger1=1
[state PalUp];262
type=Null
trigger1=1
[state PalUp];263
type=Null
trigger1=1
[state PalUp];264
type=Null
trigger1=1
[state PalUp];265
type=Null
trigger1=1
[state PalUp];266
type=Null
trigger1=1
[state PalUp];267
type=Null
trigger1=1
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type=Null
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[state PalUp];1935
type=Null
trigger1=1
[state PalUp];1936
type=Null
trigger1=1
[state PalUp];1937
type=Null
trigger1=1
[state PalUp];1938
type=Null
trigger1=1
[state PalUp];1939
type=Null
trigger1=1
[state PalUp];1940
type=Null
trigger1=1
[state PalUp];1941
type=Null
trigger1=1
[state PalUp];1942
type=Null
trigger1=1
[state PalUp];1943
type=Null
trigger1=1
[state PalUp];1944
type=Null
trigger1=1
[state PalUp];1945
type=Null
trigger1=1
[state PalUp];1946
type=Null
trigger1=1
[state PalUp];1947
type=Null
trigger1=1
[state PalUp];1948
type=Null
trigger1=1
[state PalUp];1949
type=Null
trigger1=1
[state PalUp];1950
type=Null
trigger1=1
[state PalUp];1951
type=Null
trigger1=1
[state PalUp];1952
type=Null
trigger1=1
[state PalUp];1953
type=Null
trigger1=1
[state PalUp];1954
type=Null
trigger1=1
[state PalUp];1955
type=Null
trigger1=1
[state PalUp];1956
type=Null
trigger1=1
[state PalUp];1957
type=Null
trigger1=1
[state PalUp];1958
type=Null
trigger1=1
[state PalUp];1959
type=Null
trigger1=1
[state PalUp];1960
type=Null
trigger1=1
[state PalUp];1961
type=Null
trigger1=1
[state PalUp];1962
type=Null
trigger1=1
[state PalUp];1963
type=Null
trigger1=1
[state PalUp];1964
type=Null
trigger1=1
[state PalUp];1965
type=Null
trigger1=1
[state PalUp];1966
type=Null
trigger1=1
[state PalUp];1967
type=Null
trigger1=1
[state PalUp];1968
type=Null
trigger1=1
[state PalUp];1969
type=Null
trigger1=1
[state PalUp];1970
type=Null
trigger1=1
[state PalUp];1971
type=Null
trigger1=1
[state PalUp];1972
type=Null
trigger1=1
[state PalUp];1973
type=Null
trigger1=1
[state PalUp];1974
type=Null
trigger1=1
[state PalUp];1975
type=Null
trigger1=1
[state PalUp];1976
type=Null
trigger1=1
[state PalUp];1977
type=Null
trigger1=1
[state PalUp];1978
type=Null
trigger1=1
[state PalUp];1979
type=Null
trigger1=1
[state PalUp];1980
type=Null
trigger1=1
[state PalUp];1981
type=Null
trigger1=1
[state PalUp];1982
type=Null
trigger1=1
[state PalUp];1983
type=Null
trigger1=1
[state PalUp];1984
type=Null
trigger1=1
[state PalUp];1985
type=Null
trigger1=1
[state PalUp];1986
type=Null
trigger1=1
[state PalUp];1987
type=Null
trigger1=1
[state PalUp];1988
type=Null
trigger1=1
[state PalUp];1989
type=Null
trigger1=1
[state PalUp];1990
type=Null
trigger1=1
[state PalUp];1991
type=Null
trigger1=1
[state PalUp];1992
type=Null
trigger1=1
[state PalUp];1993
type=Null
trigger1=1
Persistent=13
Ignorehitpause=1
[state PalUp];1994
type=ChangeState
trigger1 = ishelper&&const(size.height)=[61005,61025]
value=ifelse((palno=var(45)),61000,stateno)
Ignorehitpause=1
